(Singapore) — The first office of a technology company rarely resembles the headquarters of a global business. In Forrest Li’s case, the early Sea enterprise operated from a modest shophouse space in Singapore. The surroundings were a long way from the scale the company would eventually achieve, but they contained the essential ingredients of a startup: a founder with an idea, a small team, limited resources and the difficult task of convincing the market that a new business deserved to exist. Li founded Sea in 2009, beginning a journey that would eventually connect online gaming, e-commerce and digital financial services.
Li’s own journey crossed national borders before the company was established. Born in China, he studied engineering at Shanghai Jiao Tong University and later earned an MBA from Stanford Graduate School of Business. He worked in business roles before moving into entrepreneurship, bringing together technical training and commercial ambition. Singapore became the base for the company he founded, placing Sea in a market connected to international finance and a rapidly developing south-east Asian digital economy.
The early business was called Garena and focused on online gaming. Gaming offered a way to reach consumers across national boundaries without the cost of building physical stores or manufacturing products. But digital entertainment is a demanding business. A platform must attract users, keep them engaged, secure distribution rights or develop compelling content, and build a payment system that makes commercial sense. User attention is scarce, and the popularity of a game can change quickly. Garena therefore needed more than a technological product; it needed a business capable of understanding the habits of online communities.
One of the company’s defining advantages was its regional orientation. South-east Asia was not a single market with uniform languages, payment habits and consumer preferences. It was a collection of countries with different regulatory systems, income levels and digital infrastructure. A technology company seeking regional scale had to localise its operations while maintaining a platform that could be developed and improved centrally. That combination of local adaptation and shared technology became important as Sea expanded beyond gaming.
The next stage involved e-commerce. Sea launched Shopee in 2015, entering a market in which consumers were increasingly willing to shop online but still needed reliable ways to discover products, pay sellers and receive deliveries. E-commerce platforms do not simply connect buyers and sellers. They must create enough trust and convenience for both sides to keep participating. Buyers need selection and reliable service; sellers need traffic, tools, payments and access to customers. The platform’s value increases when each side attracts more participants to the other.
Shopee’s growth required investment in logistics partnerships, payment systems, technology, customer service and merchant acquisition. The platform had to make online shopping accessible to users who were unfamiliar with e-commerce, while helping sellers digitise businesses that had previously depended on physical stores or social networks. Promotions could attract customers, but the company ultimately needed repeat transactions and a credible commercial relationship with merchants. The business was not merely about putting products on a screen; it was about building the infrastructure that allowed digital commerce to become routine.
Sea’s development also depended on the relationship between its different businesses. Gaming, e-commerce and digital financial services address distinct markets, but they share capabilities in software, data, payments, user acquisition and regional operations. The strategic question was whether the group could use those capabilities across businesses without allowing the organisation to become too complicated. Diversification offered opportunities for growth, but it also meant that management had to allocate capital carefully between operations with different economics and different paths to profitability.
The company’s public listing in New York in 2017 brought Sea into the international capital markets. Listing created a platform for raising capital and gave global investors a direct way to participate in its expansion. It also placed the company under the scrutiny of investors who would evaluate not only its user growth but also its financial performance. For technology businesses, the transition from startup to public company can be particularly demanding because rapid expansion often requires substantial investment before the returns become visible.
Sea’s subsequent financial history reflected that tension. The company invested heavily in growth and later faced pressure to improve efficiency and profitability. In 2023, it recorded its first annual net profit since its initial public offering, according to Forbes’ company profile. That milestone was significant because it showed that the group could move beyond a strategy defined primarily by expansion and begin demonstrating more mature financial discipline. The challenge was to preserve growth while establishing a more sustainable relationship between revenue, spending and cash generation.
The scale achieved by 2025 was striking. Sea reported annual revenue of $22.9bn, up 36.4% from $16.8bn in 2024. Net income reached approximately $1.6bn, compared with $447.8m the previous year. These results reflected the combined contribution of its businesses, including Shopee, Garena and Monee, its digital financial services operation. They also placed the company far beyond the revenue threshold of $100m, making it one of the most consequential technology businesses to emerge from Singapore.
Shopee accounted for the largest share of Sea’s service revenue in 2025. Its e-commerce service revenue rose to approximately $14.5bn, from $10.9bn in 2024. The company reported that gross merchandise value increased to $127.4bn, while order volume rose to 13.9bn. These figures describe different aspects of the business: service revenue is what the platform earns, while gross merchandise value measures the value of transactions conducted through it. The distinction matters because a marketplace can facilitate a very large volume of sales without recognising the entire value of those goods as its own revenue.
Garena remained an important part of the group’s financial structure. Its gaming business gives Sea exposure to digital entertainment, where successful titles can generate revenue from a large user base without the logistics costs associated with physical goods. Yet gaming also carries its own risks. Consumer attention moves between titles, licensing arrangements can change, and product development requires investment without any guarantee that a new game will become a hit. A successful game can produce substantial returns, but a portfolio must be managed with an understanding that popularity is never permanent.
Monee adds another dimension by offering digital financial services. Payments and credit can make e-commerce more convenient, while financial products may serve consumers and merchants whose needs are not fully met by traditional providers. The opportunity is substantial, but financial services bring regulatory obligations and credit risks that differ from those of gaming and online retail. Growth must be balanced with responsible underwriting, customer protection and compliance across jurisdictions. For Sea, the challenge is to build a coherent group without underestimating the distinct demands of each business.
Sea’s regional scale also makes it vulnerable to competitive pressure. E-commerce rivals can spend heavily to attract customers, merchants may list on multiple platforms, and consumers can switch between services with little effort. Digital financial services face competition from banks, fintech companies and other technology platforms. These markets reward innovation but punish complacency. A large user base provides an advantage only if the company continues to deliver value and manages the cost of retaining that base.
The founder’s role changes as the company grows. In the early days, Li could concentrate on recruiting a team, developing the first product and persuading partners to support a small operation. At the scale of a global technology group, leadership involves capital allocation, executive recruitment, risk management, investor communication and decisions about which markets deserve additional investment. The skills required to start a company overlap with those needed to run one, but they are not identical. Sea’s continued development depends on whether its leadership can meet the demands of both.
There is a broader lesson in the fact that Sea was built from Singapore rather than from a much larger domestic consumer market. The company had to think regionally to achieve substantial scale. That requirement encouraged it to develop products and operating systems that could work across different countries, even when local execution varied. Singapore provided a base, but the commercial opportunity lay in the wider region and eventually beyond it. The company’s trajectory illustrates how a small home market can become a starting point for a much larger digital business.
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